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10 July 2025
- 22:5422:54, 10 July 2025 Firefly (hist | edit) [277 bytes] Standingpad (talk | contribs) (Create firefly page)
7 July 2025
- 20:1820:18, 7 July 2025 Light Tree (hist | edit) [1,008 bytes] Standingpad (talk | contribs) (Create light tree page)
6 July 2025
- 04:5104:51, 6 July 2025 Monte Carlo Integration (hist | edit) [657 bytes] Standingpad (talk | contribs) (Created page with "In the context of ray tracing, Monte Carlo Integration is used to randomly sample an image, in order to accurately compute effects such as soft shadows, glossy reflections, depth of field, motion blur, etc. efficiently.<ref>https://cs184.eecs.berkeley.edu/sp25/assets/lectures/12-integration.pdf</ref><ref>https://graphicscompendium.com/raytracing/19-monte-carlo</ref><ref>https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/22mcrt.pdf</re...")
- 04:3504:35, 6 July 2025 Denoiser (hist | edit) [1,686 bytes] Standingpad (talk | contribs) (Create Denoiser page)
- 03:3903:39, 6 July 2025 Adaptive Sampling (hist | edit) [1,430 bytes] Standingpad (talk | contribs) (Create adaptive sampling page)
4 July 2025
- 20:3820:38, 4 July 2025 MiEx (hist | edit) [2,492 bytes] Standingpad (talk | contribs) (Created page with "MiEx is a world exporter that runs on Windows, macOS, and Linux, and uses the USD output. It's the primary exporter for Element Animation, who work on the Minecraft Live animations.")
- 20:3620:36, 4 July 2025 Jmc2OBJ (hist | edit) [614 bytes] Standingpad (talk | contribs) (Created page with "Category:Pipeline jmc2OBJ is a world exporter written in Java that runs on Windows, macOS, and Linux. It exports OBJ.")
- 16:4016:40, 4 July 2025 Archviz Glass (hist | edit) [1,286 bytes] Standingpad (talk | contribs) (Created page with "Archviz glass refers to shaders whose surface has the properties of glass, but without refraction. It's commonly used for windows in archviz rendering, where regular glass shaders may create additional noise for interior scenes.")
- 16:3716:37, 4 July 2025 Tri (hist | edit) [376 bytes] Standingpad (talk | contribs) (Created page with "In polygon-based modeling, tris are faces with exactly 3 vertices. Alongside quads, these faces are commonly preferred in modeling.")
- 16:3516:35, 4 July 2025 N-gon (hist | edit) [645 bytes] Standingpad (talk | contribs) (Created page with "In polygon-based editing, n-gons are faces that consist of 5 or more vertices. In contrast to quads and tris, n-gons are often frowned upon in 3D modeling, as different programs may handle them differently, nor is there a guarantee that they are shaded consistently.")
- 16:3316:33, 4 July 2025 Quad (hist | edit) [569 bytes] Standingpad (talk | contribs) (Created page with "In polygon-based editing, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms.")
- 16:3116:31, 4 July 2025 Render Optimization (hist | edit) [11,427 bytes] Standingpad (talk | contribs) (Create the Render Optimization page)
- 05:2205:22, 4 July 2025 Mineways (hist | edit) [647 bytes] Standingpad (talk | contribs) (Created page with "Mineways is a world exporter for Windows which outputs to OBJ and USD.")
- 05:1605:16, 4 July 2025 World Exporter (hist | edit) [326 bytes] Standingpad (talk | contribs) (Created page with "A world exporter is a program that allows exporting a world from Minecraft to a 3D format, commonly [[wp>Wavefront_.obj_file|OBJ]]. == List of World Exporters == OBJ exporters: * Mineways * jmc2OBJ USD exporters: * MiEx") originally created as "World Exporters"
- 05:1205:12, 4 July 2025 Render Engine (hist | edit) [1,233 bytes] Standingpad (talk | contribs) (Created page with "A render engine is a piece of software that, among other things, creates the final image for a given scene with lighting and materials simulated. == Types == Most render engines fall into 2 camps: * Ray traced * Rasterized Each method calculates lighting and materials differently. Some engines may also implement a combination of both. === Ray Tracing === Ray tracing is a method by which an engine simulates light by creating rays and simulating their bounces in the s...")
- 05:0005:00, 4 July 2025 MCprep (hist | edit) [684 bytes] Standingpad (talk | contribs) (Created page with "MCprep is a Blender addon for Minecraft animation and rendering. It's commonly used for fixing textures with OBJ imports. == Features == * Fixing OBJ textures * Importing JSON models * Switching resource packs * Adding mob rigs")