Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Adaptive Sampling

From MC Animation and Rendering Wiki


Adaptive sampling is an optimization technique for ray tracing in which renderers measure noise in the scene against a pre-defined threshold during the rendering phrase, and when met for a given area of the image, stops sampling in that area. This is based on the observation that in a given scene, certain portions of the image (such as those with flat, well-lit objects) may converge faster than other portions (such as those with more complex geometry, materials, and/or lighting).[1]

Adaptive sampling works best with a high amount of fixed samples and a noise threshold that isn't low enough to not cause sampling to stop. While in theory the noise threshold could lead to more noise, when combined with denoising algorithms, the final image quality remains mostly equal.[2]