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Tri

From MC Animation and Rendering Wiki
Revision as of 20:54, 4 July 2025 by Standingpad (talk | contribs)
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In polygon-based modeling, tris are faces with exactly 3 vertices. Alongside quads, these faces are commonly preferred in modeling, though they may cause issues with certain 3D algorithms like subd.

Tris are also common in game development, as they require fewer vertices and are easier for the GPU to render.