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Render Optimization

From MC Animation and Rendering Wiki
Revision as of 16:36, 4 July 2025 by Standingpad (talk | contribs)

Render optimizations are methods and techniques that aim to improve render times, render quality, or sometimes a combination of both. These include modifying the behavior of the engine or modifying the scene itself.

Optimizing Scenes

In many cases, optimizing the actual scene itself can improve render times or quality. Some of these include:

  • Reducing geometry, or optimizing topology (e.g. using quads instead of n-gons)
  • Reducing texture sizes (e.g. using 2K textures instead of 4K)
  • Adequate routes for light paths (e.g. large gaps)
  • Avoiding complex materials or adjusting materials to behave differently (e.g. archviz glass)

Optimizing Engine Behavior

Often times optimizing an engine's behavior can also allow for reducing render times or scene quality. Some examples include:

  • Limiting light bounces, or even approximating lighting through alternate means
  • Adjusting sample count for ray tracing engines, often in conjunction with [Denoiser|denoising algorithms]]
  • Adjusting shadow resolution for rasterized engines