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Tri: Difference between revisions

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[[Category:Modeling]]
[[Category:Modeling]]
In polygon-based modeling, tris are faces with exactly 3 vertices. Alongside [[Quad|quads]], these faces are commonly preferred in modeling.
In polygon-based modeling, tris are faces with exactly 3 vertices. Alongside [[Quad|quads]], these faces are commonly preferred in modeling, though they may cause issues with certain 3D algorithms like [[wikipedia:Subdivision_surface|subd]].
 
Tris are also common in game development, as they require fewer vertices and are easier for the GPU to render.

Latest revision as of 20:54, 4 July 2025

In polygon-based modeling, tris are faces with exactly 3 vertices. Alongside quads, these faces are commonly preferred in modeling, though they may cause issues with certain 3D algorithms like subd.

Tris are also common in game development, as they require fewer vertices and are easier for the GPU to render.