Quad: Difference between revisions
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[[Category:Modeling]] | |||
In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms. | In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms. |
Revision as of 19:57, 4 July 2025
In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms.