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Quad: Difference between revisions

From MC Animation and Rendering Wiki
Created page with "In polygon-based editing, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms."
 
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In polygon-based editing, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms.
In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms.

Revision as of 16:37, 4 July 2025

In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they're shaded consistently across multiple programs, and will work with most 3D algorithms.