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N-gon: Difference between revisions

From MC Animation and Rendering Wiki
Created page with "In polygon-based editing, n-gons are faces that consist of 5 or more vertices. In contrast to quads and tris, n-gons are often frowned upon in 3D modeling, as different programs may handle them differently, nor is there a guarantee that they are shaded consistently."
 
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In polygon-based editing, n-gons are faces that consist of 5 or more vertices. In contrast to [[Quad|quads]] and [[Tri|tris]], n-gons are often frowned upon in 3D modeling, as different programs may handle them differently, nor is there a guarantee that they are shaded consistently.
[[Category:Modeling]]
In polygon-based modeling, n-gons are faces that consist of 5 or more vertices. In contrast to [[Quad|quads]] and [[Tri|tris]], n-gons are often discouraged in 3D modeling, as different programs may handle them differently, nor is there a guarantee that they are shaded consistently. In addition, n-gons may cause issues with most 3D algorithms, such as [[wikipedia:Subdivision_surface|subdivison surface]].
 
Use of n-gons may be acceptable in some circumstances, such as completely flat surfaces, or to make topology cleaner. However, with meshes that must either be exported or deformed, n-gons are typically discouraged.

Latest revision as of 08:01, 5 July 2025

In polygon-based modeling, n-gons are faces that consist of 5 or more vertices. In contrast to quads and tris, n-gons are often discouraged in 3D modeling, as different programs may handle them differently, nor is there a guarantee that they are shaded consistently. In addition, n-gons may cause issues with most 3D algorithms, such as subdivison surface.

Use of n-gons may be acceptable in some circumstances, such as completely flat surfaces, or to make topology cleaner. However, with meshes that must either be exported or deformed, n-gons are typically discouraged.