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	<id>https://wiki.standingpad.org/index.php?action=history&amp;feed=atom&amp;title=Quad</id>
	<title>Quad - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.standingpad.org/index.php?action=history&amp;feed=atom&amp;title=Quad"/>
	<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Quad&amp;action=history"/>
	<updated>2026-05-15T07:44:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Quad&amp;diff=364&amp;oldid=prev</id>
		<title>Standingpad at 20:57, 4 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Quad&amp;diff=364&amp;oldid=prev"/>
		<updated>2025-07-04T20:57:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:57, 4 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modeling]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modeling]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms. For [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rig&lt;/del&gt;|rig]] meshes in particular, quads make the process of rigging much easier, and will result in predictable deformation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms. For [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigging&lt;/ins&gt;|rig]] meshes in particular, quads make the process of rigging much easier, and will result in predictable deformation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Quads are commonly used in [Subdivision Modeling|subd modeling], where having quad faces on the base model will keep the final subdivided version clean and avoid issues with shading.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Quads are commonly used in [Subdivision Modeling|subd modeling], where having quad faces on the base model will keep the final subdivided version clean and avoid issues with shading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Standingpad</name></author>
	</entry>
	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Quad&amp;diff=362&amp;oldid=prev</id>
		<title>Standingpad at 20:50, 4 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Quad&amp;diff=362&amp;oldid=prev"/>
		<updated>2025-07-04T20:50:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:50, 4 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modeling]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modeling]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For [[Rig|rig]] meshes in particular, quads make the process of rigging much easier, and will result in predictable deformation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quads are commonly used in [Subdivision Modeling|subd modeling], where having quad faces on the base model will keep the final subdivided version clean and avoid issues with shading&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Standingpad</name></author>
	</entry>
	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Quad&amp;diff=343&amp;oldid=prev</id>
		<title>Standingpad at 19:57, 4 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Quad&amp;diff=343&amp;oldid=prev"/>
		<updated>2025-07-04T19:57:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:57, 4 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Modeling]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&amp;#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based modeling, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&amp;#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Standingpad</name></author>
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	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Quad&amp;diff=164&amp;oldid=prev</id>
		<title>Standingpad at 16:37, 4 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Quad&amp;diff=164&amp;oldid=prev"/>
		<updated>2025-07-04T16:37:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 4 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;editing&lt;/del&gt;, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In polygon-based &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modeling&lt;/ins&gt;, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Standingpad</name></author>
	</entry>
	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Quad&amp;diff=160&amp;oldid=prev</id>
		<title>Standingpad: Created page with &quot;In polygon-based editing, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Quad&amp;diff=160&amp;oldid=prev"/>
		<updated>2025-07-04T16:33:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In polygon-based editing, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&amp;#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In polygon-based editing, a quad is any face that contains exactly 4 vertices. Quads are often preferred in many areas of 3D modeling as they&amp;#039;re shaded consistently across multiple programs, and will work with most 3D algorithms.&lt;/div&gt;</summary>
		<author><name>Standingpad</name></author>
	</entry>
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