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	<title>Monte Carlo Integration - Revision history</title>
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	<updated>2026-05-15T13:57:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Monte_Carlo_Integration&amp;diff=429&amp;oldid=prev</id>
		<title>Standingpad: Add page to Rendering category</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Monte_Carlo_Integration&amp;diff=429&amp;oldid=prev"/>
		<updated>2025-07-06T04:53:49Z</updated>

		<summary type="html">&lt;p&gt;Add page to Rendering category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:53, 6 July 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the context of [[Render Engine#Ray Tracing|ray tracing]], Monte Carlo Integration is used to randomly sample an image, in order to accurately compute effects such as soft shadows, glossy reflections, depth of field, motion blur, etc. efficiently.&amp;lt;ref&amp;gt;https://cs184.eecs.berkeley.edu/sp25/assets/lectures/12-integration.pdf&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://graphicscompendium.com/raytracing/19-monte-carlo&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/22mcrt.pdf&amp;lt;/ref&amp;gt; One side effect of Monte Carlo Integration is the addition of noise, which can be cleared up with either further sampling, or with a [[Denoiser|denoiser]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the context of [[Render Engine#Ray Tracing|ray tracing]], Monte Carlo Integration is used to randomly sample an image, in order to accurately compute effects such as soft shadows, glossy reflections, depth of field, motion blur, etc. efficiently.&amp;lt;ref&amp;gt;https://cs184.eecs.berkeley.edu/sp25/assets/lectures/12-integration.pdf&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://graphicscompendium.com/raytracing/19-monte-carlo&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/22mcrt.pdf&amp;lt;/ref&amp;gt; One side effect of Monte Carlo Integration is the addition of noise, which can be cleared up with either further sampling, or with a [[Denoiser|denoiser]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Monte_Carlo_Integration&amp;diff=427&amp;oldid=prev</id>
		<title>Standingpad: Created page with &quot;In the context of ray tracing, Monte Carlo Integration is used to randomly sample an image, in order to accurately compute effects such as soft shadows, glossy reflections, depth of field, motion blur, etc. efficiently.&lt;ref&gt;https://cs184.eecs.berkeley.edu/sp25/assets/lectures/12-integration.pdf&lt;/ref&gt;&lt;ref&gt;https://graphicscompendium.com/raytracing/19-monte-carlo&lt;/ref&gt;&lt;ref&gt;https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/22mcrt.pdf&lt;/re...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Monte_Carlo_Integration&amp;diff=427&amp;oldid=prev"/>
		<updated>2025-07-06T04:51:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In the context of &lt;a href=&quot;/index.php/Render_Engine#Ray_Tracing&quot; title=&quot;Render Engine&quot;&gt;ray tracing&lt;/a&gt;, Monte Carlo Integration is used to randomly sample an image, in order to accurately compute effects such as soft shadows, glossy reflections, depth of field, motion blur, etc. efficiently.&amp;lt;ref&amp;gt;https://cs184.eecs.berkeley.edu/sp25/assets/lectures/12-integration.pdf&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://graphicscompendium.com/raytracing/19-monte-carlo&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/22mcrt.pdf&amp;lt;/re...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the context of [[Render Engine#Ray Tracing|ray tracing]], Monte Carlo Integration is used to randomly sample an image, in order to accurately compute effects such as soft shadows, glossy reflections, depth of field, motion blur, etc. efficiently.&amp;lt;ref&amp;gt;https://cs184.eecs.berkeley.edu/sp25/assets/lectures/12-integration.pdf&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://graphicscompendium.com/raytracing/19-monte-carlo&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.cs.cornell.edu/courses/cs4620/2013fa/lectures/22mcrt.pdf&amp;lt;/ref&amp;gt; One side effect of Monte Carlo Integration is the addition of noise, which can be cleared up with either further sampling, or with a [[Denoiser|denoiser]].&lt;/div&gt;</summary>
		<author><name>Standingpad</name></author>
	</entry>
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