<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.standingpad.org/index.php?action=history&amp;feed=atom&amp;title=Light_Tree</id>
	<title>Light Tree - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.standingpad.org/index.php?action=history&amp;feed=atom&amp;title=Light_Tree"/>
	<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Light_Tree&amp;action=history"/>
	<updated>2026-06-09T22:38:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Light_Tree&amp;diff=485&amp;oldid=prev</id>
		<title>Standingpad: Fix markup for link</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Light_Tree&amp;diff=485&amp;oldid=prev"/>
		<updated>2025-08-27T22:13:41Z</updated>

		<summary type="html">&lt;p&gt;Fix markup for link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:13, 27 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Light tree is a method of sampling direct light sources that takes into account their contribution to the overall scene.&amp;lt;ref&amp;gt;https://psychopath.io/post/2020_04_20_light_trees&amp;lt;/ref&amp;gt; This is usually based on a combination of factors, such as estimated intensity, distance from the camera, etc. &amp;lt;ref&amp;gt;https://docs.blender.org/manual/en/4.4/render/cycles/render_settings/sampling.html#lights&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Light tree is a method of sampling direct light sources that takes into account their contribution to the overall scene.&amp;lt;ref&amp;gt;https://psychopath.io/post/2020_04_20_light_trees&amp;lt;/ref&amp;gt; This is usually based on a combination of factors, such as estimated intensity, distance from the camera, etc. &amp;lt;ref&amp;gt;https://docs.blender.org/manual/en/4.4/render/cycles/render_settings/sampling.html#lights&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to improve efficiency [Render Engine#Ray Tracing|ray tracers] do not sample every light in the scene at once, and instead randomly sample lights. While this avoids needless calculation, random sampling of direct light sources results in additional noise. To work around this, renderers will create a light tree to approximate lighting contribution before the actual render process, and adjust the probability of each light being selected based on those results, allowing more samples to be used on lights that contribute more to the scene. This works best in scenes with larges amounts of light sources.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to improve efficiency &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;[Render Engine#Ray Tracing|ray tracers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;] do not sample every light in the scene at once, and instead randomly sample lights. While this avoids needless calculation, random sampling of direct light sources results in additional noise. To work around this, renderers will create a light tree to approximate lighting contribution before the actual render process, and adjust the probability of each light being selected based on those results, allowing more samples to be used on lights that contribute more to the scene. This works best in scenes with larges amounts of light sources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mc_animation_wii:diff:1.41:old-477:rev-485:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Standingpad</name></author>
	</entry>
	<entry>
		<id>https://wiki.standingpad.org/index.php?title=Light_Tree&amp;diff=477&amp;oldid=prev</id>
		<title>Standingpad: Create light tree page</title>
		<link rel="alternate" type="text/html" href="https://wiki.standingpad.org/index.php?title=Light_Tree&amp;diff=477&amp;oldid=prev"/>
		<updated>2025-07-07T20:18:06Z</updated>

		<summary type="html">&lt;p&gt;Create light tree page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Light tree is a method of sampling direct light sources that takes into account their contribution to the overall scene.&amp;lt;ref&amp;gt;https://psychopath.io/post/2020_04_20_light_trees&amp;lt;/ref&amp;gt; This is usually based on a combination of factors, such as estimated intensity, distance from the camera, etc. &amp;lt;ref&amp;gt;https://docs.blender.org/manual/en/4.4/render/cycles/render_settings/sampling.html#lights&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to improve efficiency [Render Engine#Ray Tracing|ray tracers] do not sample every light in the scene at once, and instead randomly sample lights. While this avoids needless calculation, random sampling of direct light sources results in additional noise. To work around this, renderers will create a light tree to approximate lighting contribution before the actual render process, and adjust the probability of each light being selected based on those results, allowing more samples to be used on lights that contribute more to the scene. This works best in scenes with larges amounts of light sources.&lt;/div&gt;</summary>
		<author><name>Standingpad</name></author>
	</entry>
</feed>